I actually enjoy spells as rituals. Weaving spells is a complex art and it is only natural that only some of the spells are refined and polished to the point where experienced practitioner could cast them instantly expending a non-trivial amount of mental energy. And rituals are just spells that nobody cared to improve that much or which proved to be impossible to improve. Imagine a wealth of magical literature discussing techniques and ways to cast a spell. Magical colleges with their own secrets and traditions. Oh my.
From a spellcaster lover, who played mage from ad&d, with a short excursion in the monk realm, I loved how 4th structured the spell book separating quick and dirty magic from elaborate and useful rituals and also loved the power increase to non magic characters who can now be played near a mage even after the 5th level.
Thanks for you works and sorry if something is not clear or is spelled wrongly, but English is not my first language
All understood perfectly. I think they had the right idea with the spells vs rituals. Maybe a little tweaking and it would be the perfect mix of 4e mechanics while still giving wizards that flexibility they desire.
Ok, I personally think that utility powers should have more, you know, utility effects, rather than being just combat stuff that didn't do damage. So a lot of rituals should just be really utility spells. Of course, martials would get pretty much what was later released as "skill powers", so they have toys, too.
Rituals, on the other hand, should be stuff that are... well, magic rituals. Big, powerful, costly (time and ingredients), stuff that "lesser" spells aren't able to replicate.
I agree that the rituals should be things that would logically take more time, like raise dead. But some, like knock or comprehend language should be faster. If not making them powers, at least give them a shorter casting time.
I actually enjoy spells as rituals. Weaving spells is a complex art and it is only natural that only some of the spells are refined and polished to the point where experienced practitioner could cast them instantly expending a non-trivial amount of mental energy. And rituals are just spells that nobody cared to improve that much or which proved to be impossible to improve. Imagine a wealth of magical literature discussing techniques and ways to cast a spell. Magical colleges with their own secrets and traditions. Oh my.
From a spellcaster lover, who played mage from ad&d, with a short excursion in the monk realm, I loved how 4th structured the spell book separating quick and dirty magic from elaborate and useful rituals and also loved the power increase to non magic characters who can now be played near a mage even after the 5th level.
Thanks for you works and sorry if something is not clear or is spelled wrongly, but English is not my first language
All understood perfectly. I think they had the right idea with the spells vs rituals. Maybe a little tweaking and it would be the perfect mix of 4e mechanics while still giving wizards that flexibility they desire.
Ok, I personally think that utility powers should have more, you know, utility effects, rather than being just combat stuff that didn't do damage. So a lot of rituals should just be really utility spells. Of course, martials would get pretty much what was later released as "skill powers", so they have toys, too.
Rituals, on the other hand, should be stuff that are... well, magic rituals. Big, powerful, costly (time and ingredients), stuff that "lesser" spells aren't able to replicate.
-Igwilly
I agree that the rituals should be things that would logically take more time, like raise dead. But some, like knock or comprehend language should be faster. If not making them powers, at least give them a shorter casting time.