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Andre4k4Beppe's avatar

From a spellcaster lover, who played mage from ad&d, with a short excursion in the monk realm, I loved how 4th structured the spell book separating quick and dirty magic from elaborate and useful rituals and also loved the power increase to non magic characters who can now be played near a mage even after the 5th level.

Thanks for you works and sorry if something is not clear or is spelled wrongly, but English is not my first language

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Igwilly's avatar

Ok, I personally think that utility powers should have more, you know, utility effects, rather than being just combat stuff that didn't do damage. So a lot of rituals should just be really utility spells. Of course, martials would get pretty much what was later released as "skill powers", so they have toys, too.

Rituals, on the other hand, should be stuff that are... well, magic rituals. Big, powerful, costly (time and ingredients), stuff that "lesser" spells aren't able to replicate.

-Igwilly

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