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Dave's avatar

Yeah boring combat like I think wet noodle combat is what is terribly unfun. Part of 4e's charm was that your attacks did stuff in addition to rolling your d6 for damage, that way when you roll the 1 for damage at least you got something else out of it. The most painful combat is one where it's all but won but everyone is rolling low and just sorta waiting for the enemy to die.

My best gaming experiences were with whiteboards which are probably just cheapo versions of maps and minis. Never liked grids because there's no killjoy like, "Oh, sorry, you're one hex away compared to your movement" "Huh? Ok, let me recount...." like just let the player engage the enemy or get behind cover already.

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Kiotw's avatar

I've been DMing long campaigns myself and i agree. DnD 5e combat can be slow but a lot of times the boredom comes from a boring encounter.

Flat terrain, predictable enemies and events.

A lot of this falls to the DM's preparations.

Sometimes a player does take too long making choices and bogs down the rhythm there could be.

In most cases the system isn't the issue, the story is or the players are.

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