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>By using Come and Get It, the fighter accomplished three things…

Correction, "four things..."

The fighter also marks all three enemies, meaning none can move or shift away, and all take a penalty to attacks that don't target the fighter, there y focusing the combat and allowing his allies freedom to execute their roles.

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They can move or shift away, they just take a punishment for doing so (for the move they would anyway) in the form of an opportunity attack. I think as a good GM its important to sometimes do trigger those.

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Agreed. And IIRC (I'm away from my books at the moment) Combat Superiority allows for an interruption of movement, meaning the enemy has to then use their Standard Action to move if they still want to do so.

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I used this power on my Fighter pretty consistently. It’s quite handy.

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Interesting! I liked the gif example very visual

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