Personally I felt the whole skill challenges thing to be one of the more amazing things to come out of the 4e DMs guide, its a great way to actually give all those skills purpose and actually use what you have. I especially liked the idea of different characters using different skills for the same skill challenge, I thought that was fracking great and am going to way start using it in my games, and i'm not just meaning in 4e D&D
The 4e DMGs are two of the best guides they have ever published. I have used them no matter which game I am playing. I hate that they gave up on 4e before we ever got a third DMG.
Near the end of a combat encounter with some nasty troglodytes & their cave bear and after all the trogs were dead and the bear was on it’s last legs my sister out of the blue suggests someone could make a nature check to see if they could tame this mangy bear and have it as a pet. This wasn’t a skill challenge of course I had one of those planned for after their return to the keep they’ve been protecting but it seemed like a good idea so on her turn I said her Dragonborn Paladin would do better to intimidate it since it was bloodied & would be forced to surrender. She rolled a 1 so I said Nope reroll that no botches on this one. She rolled another 1. I repeated no botches roll again. She rolled a 2 it was no meant to be and her magical warhorse of Xarn ended up finishing the bear off later that round. Skill checks can turn a combat encounter into a non combat encounter for a few minutes even though the attempt was a fail it was a good idea & added to the session.
Nice. It is awesome when you can put the entire character sheet to work and I love it when the players come up with some crazy things they want to try and do.
In one game, the party had defeated a group of goblins and the last 5 surrendered. The fighter in the group wanted to train them to help him get his armor on and off. I put together a plan where every day he was rolling skill checks to see if he made progress on the training. It was basically a rudimentary skill challenge spread over about 10 in-game days. He eventually succeed and then had this following of goblins that were super loyal to him. This was really early in the adventure and it was super awesome as the game went on.
Personally I felt the whole skill challenges thing to be one of the more amazing things to come out of the 4e DMs guide, its a great way to actually give all those skills purpose and actually use what you have. I especially liked the idea of different characters using different skills for the same skill challenge, I thought that was fracking great and am going to way start using it in my games, and i'm not just meaning in 4e D&D
The 4e DMGs are two of the best guides they have ever published. I have used them no matter which game I am playing. I hate that they gave up on 4e before we ever got a third DMG.
Near the end of a combat encounter with some nasty troglodytes & their cave bear and after all the trogs were dead and the bear was on it’s last legs my sister out of the blue suggests someone could make a nature check to see if they could tame this mangy bear and have it as a pet. This wasn’t a skill challenge of course I had one of those planned for after their return to the keep they’ve been protecting but it seemed like a good idea so on her turn I said her Dragonborn Paladin would do better to intimidate it since it was bloodied & would be forced to surrender. She rolled a 1 so I said Nope reroll that no botches on this one. She rolled another 1. I repeated no botches roll again. She rolled a 2 it was no meant to be and her magical warhorse of Xarn ended up finishing the bear off later that round. Skill checks can turn a combat encounter into a non combat encounter for a few minutes even though the attempt was a fail it was a good idea & added to the session.
Nice. It is awesome when you can put the entire character sheet to work and I love it when the players come up with some crazy things they want to try and do.
In one game, the party had defeated a group of goblins and the last 5 surrendered. The fighter in the group wanted to train them to help him get his armor on and off. I put together a plan where every day he was rolling skill checks to see if he made progress on the training. It was basically a rudimentary skill challenge spread over about 10 in-game days. He eventually succeed and then had this following of goblins that were super loyal to him. This was really early in the adventure and it was super awesome as the game went on.